SCAD VSFX x Harbor NY (Week 6)

Tuesday 2/13 (Class 11)


Mentor Feedback:

  • No point of interest in SH010
  • Enhancethe transition from SH010 to SH020
    • Do a crash zoom
    • Too jarring as is
    • Last frame should be all blue (to match the cooler) for a solid transition
  • More DOF
  • SH040 is too busy
    • Too many highlights
    • Cans too dark
    • Get sharper reflections
    • Peep reflections in cans
    • Pyro too dense
    • establish depth with Peeps
    • Peeps need more dimension (too flat)
  • Possibly add condensation on cans/ice/inside of cooler
  • Add motion blur
  • More separation between Peeps and can in SH050 (can should stand out more)
    • Letters on can should be legible
  • Use proxy geo to create shadow on Peeps in SH050

Professor Feedback:

  • Buy Pepsi can and Peeps for shader reference
  • Shots need to be isolated to one artist (too many cooks in the kitchen)
  • Get more slap comps done
  • Layout needs to be finalized ASAP
  • Pyro and Peeps need to be lit better in SH040
  • Live action shots need to look more cohesive with rest of ad.
  • SH040 stands out too much (update lighting and shaders to match previous shots)

Thursday 2/15 (Class 12)

I worked on lighting the ice in SH030 more appropriaely so there’s continuity from the previous shot and going into the next one. We got a lot of feedback on the Pepsi can in this shot being too washed out so I adjusted the lighting and shader to be more accurate.


Professor Feedback:

  • Get pipeline working
    • Need clear naming convention
    • Everyone needs to be clear on what they are working on
    • No more confusion with assembly cuts (not having the most up to date versions of shots)
  • Shaders need to be updated in all shots fro consistency
  • Adjust Peep animation in SH010
  • Too many filler assets in SH010 (taking away focus from cooler)

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