Tuesday 2/13 (Class 11)
Mentor Feedback:
- No point of interest in SH010
- Enhancethe transition from SH010 to SH020
- Do a crash zoom
- Too jarring as is
- Last frame should be all blue (to match the cooler) for a solid transition
- More DOF
- SH040 is too busy
- Too many highlights
- Cans too dark
- Get sharper reflections
- Peep reflections in cans
- Pyro too dense
- establish depth with Peeps
- Peeps need more dimension (too flat)
- Possibly add condensation on cans/ice/inside of cooler
- Add motion blur
- More separation between Peeps and can in SH050 (can should stand out more)
- Letters on can should be legible
- Use proxy geo to create shadow on Peeps in SH050
Professor Feedback:
- Buy Pepsi can and Peeps for shader reference
- Shots need to be isolated to one artist (too many cooks in the kitchen)
- Get more slap comps done
- Layout needs to be finalized ASAP
- Pyro and Peeps need to be lit better in SH040
- Live action shots need to look more cohesive with rest of ad.
- SH040 stands out too much (update lighting and shaders to match previous shots)
Thursday 2/15 (Class 12)
I worked on lighting the ice in SH030 more appropriaely so there’s continuity from the previous shot and going into the next one. We got a lot of feedback on the Pepsi can in this shot being too washed out so I adjusted the lighting and shader to be more accurate.

Professor Feedback:
- Get pipeline working
- Need clear naming convention
- Everyone needs to be clear on what they are working on
- No more confusion with assembly cuts (not having the most up to date versions of shots)
- Shaders need to be updated in all shots fro consistency
- Adjust Peep animation in SH010
- Too many filler assets in SH010 (taking away focus from cooler)

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