SCAD VSFX x Harbor NY (Week 9)

Tuesday 3/5 (Class 17)

The mentors came to visit Savannah! It was such a wonderful experience to meet everyone and get to speak on them one on one. I had a group portfolio review with the mentors on Monday and received lots of valuable feedback on my demo reel.


Mentor Feedback:

  • Fix lighting direction in SH010 (light should be coming from top left corner)
  • Can shadows on ice box are too hot
  • Fix dark edges on tubes and cooler in SH010
  • Add extra fill light to SH010
  • Get ground reflections on cans in SH010
  • Use hue suppress node in Nuke to reduce green screen spill on ice box
  • Use AO for contact shadows and render a specular pass
  • Push the Peep pattern more on live action backgrounds
    • Add some texture to it to add believability
    • Match DOF
  • Add motion blur to confetti
  • Make confetti sliver
  • Finesse 3D edges in all 3D shots
  • All shots are overexposed
    • Get some midtones
  • Try to get 3 different levels of lighting
  • Push DOF in all shots
  • Play with idea of macro world
  • Ice is too sharp (needs to be blurred)
  • Add bokeh to ice in background of shots
  • Change rim direction on blue peeps in SH020
  • Use 1 light setup for everything
  • Screen right tubes in SH020 aren’t sharp enough
  • Lower IOR of tubes
  • Concrete of diving board should be solid (remove gradient)
  • Bring confetti to SH020
  • Fix clamping issue
  • Darken lighting
  • Blur SH040 ice more and brighten
  • Match SH050 black levels of 3D elements to live plate
  • Blur cooler edges
  • Add motion blur to logo on lid
  • Stop overthinking comp
  • Update tube material from SH020 in all shots
  • Get sky HDRI
  • Add grain at the end of shots

Thursday 3/7 (Class 18)

Based off of the mentors feedback, I re-worked our schedule by shot so we could work on as much as we could before our final deadline for Week 10.

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