This weekend I received the final model for Billy from Kate. He is still a bit higher resolution, but I’m going to work with it. Right now he has 4 different heads to switch between eyelids, no eyelids, nostrils, and no nostrils with blendshapes. All models have the same UVs except for the head with no eyelids, and cleaned up topology around the eyes.




I spoke with Adam again and he thought it would be more time appropriate for me to test out different methods on a much simpler model, and do the final setup on Billy. That is my goal for this week: use proxy geometry with simple shapes and execute the best workflow for my project.

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